Rollin' my own 3D Rendering thingy

Murali Ajit Varma

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World Coordinates:
World Rotations:

Camera Coordinates:
Camera Point At:
Camera Up Direction:

Light Coordinates:

r g b
Ambient Light:
Diffuse Light:
Specular Light:
Ambient Material:
Diffuse Material:
Specular Material:
Emissive Material:

Specular Shine Coefficient (s):
Camera FOV/Aspect Ratio:
Camera Z Projection Near/Far:

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